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Engines Of Creation

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Devlog

  • Overcoming The Limitations of WebAssembly
    April 27, 2025 by weremsoft
    Web assembly is very cool, provides a "linux-like" run environment (if that's your thing) and offers a nearly native running speeds. But also comes with lots of restrictions. You Can't Copy and Faste... Continue reading
  • Incremental Updates and Making the Bed
    April 27, 2025 by weremsoft
    Building the physics engine used for Engines Of Creation took me around 2 weeks, after that, making the game was downhill. Mostly because all the functionalities I wanted to do were proof of concepts... Continue reading
  • Creating a game with your own engine for a jam.
    April 26, 2025 by weremsoft
    I usually participate on game gams using my own "engine". Engine is not the right word, usually I use some basic graphic API (SDL, GLFW, SFML, etc). The most complex engine I used was Raylib. It will... Continue reading
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