Engines Of Creation
Quick Start Guide
After clicking "Close" in the "How To Play" window(don't click "X" or the game will crash), In the bottom of the screen you will see a window that says "controls". In this window perform the follwing actions:
1. Tick the checkboxes "Static Generators" and untick "Snap To Grid".
2. Click "Generator" and place a Generator(by clicking and dragging) in a way that the border match the line where the green balls falling from the top of the screen. It should be in the center/left.
3. Click "Run" in the control window.
4. Play with the "Particle Emissor Properties"/"Speed Y" slider to increase the particle speed.
All of this will generate energy to feed the plasma ball in the background. You generate energy by making the particles that you place move arround. The most easy way is to create a generators, but try creating your own structures and machines. You can create structures with "Particles" and "Links". Follow this instructions to do so:
1. Click "Particle" in the "Controls" window.
2. Click and Drag to place a few particles. Ideally around the middle of the screen.
3. Click in "Anchor" on the "Controls" window.
4. Click and Drag to place the anchor, ideally in the top of the screen.
5. Click "Link" on the "Controls" Window. Click and drag from the Anchor to the Particle(s) you just created.(The idea is to create a pendulum)
6. Click "Run"
You can add as many particles and anchors as you want. The more they move, the more energy will generate and the bigger the plasma ball will be.
Good Luck!
Special tanks to @pyairvander to playtest the game.
Original Instructions
This game is a particle-based sandbox where you build mechanical and energy structures.
PARTICLES, GENERATORS, and REPULSION FIELDS are created by dragging on the canvas.
The size and type depend on the length and direction of your drag gesture.
- The EMITTER (only one) releases particles in a controlled way to generate energy.
- GENERATORS absorb free kinetic energy from the free particles through collision and transmit it to the plasma globe.
- REPULSION FIELDS push particles away within a defined radius.
- FIXED PARTICLES are frozen in place and used as anchor points to build stable structures.
The energy collected by the generators fuels the plasma globe in the background. You can customize the emitted particles’ properties (mass, radius, velocity) to influence how efficiently energy is captured.
Use EDIT/RUN modes to interact or observe. Levels can be saved and shared via copy/paste from the text box below (sorry copy from a game window is not possible).
When using copy and paste, the shareable URL appears in the text box below the game.
Experiment with different configurations to improve efficiency. Your goal: make the plasma globe as large as possible while maintaining an energy conversion efficiency above 60%!
Check this example!
SHARE YOUR CREATIONS IN THE COMMENT SECTION!
"Developer Mode" have some surprices, but be careful, it will break the game easily. As an example, it is possible to create Walking Sculptures using a Jansen Linkage and Motors (only in developer mode). You can check a quick and dirty try from me part on THIS EXAMPLE.
Source code is available on github
If you have the source code on your computer, you can fully debug the game code in your browser:
Status | In development |
Platforms | HTML5 |
Author | weremsoft |
Genre | Simulation |
Development log
- Overcoming The Limitations of WebAssembly46 days ago
- Incremental Updates and Making the Bed46 days ago
- Creating a game with your own engine for a jam.47 days ago
Comments
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Bridges!
BRIDGES EXAMPLE!
double pendulum
DOUBLE PENDULUM EXAMPLE
Another example of chains
ANOTHER EXAMPLE